Bubble Breeze Pop
Mobile Bubble Shooter:
Released on Google Play and the App Store
Worked with them for a span of 8 months
I made most of the levels for the game
What I did on the project
I developed over 150 levels for the game. I was tasked to keep the difficulty curve gentle, and to cater my levels for a casual audience. I introduced new mechanics and developed further upon them, balanced the levels with how much ammunition they had.
I gave feedback on the custom-made level editor for the game to improve my workflow and speed.
I followed a schedule and planned my time with my employers.
I had meetings with the designers of the project and together we discussed the different features and power-ups and their applications in the level design, as well as brainstorming new ideas for the game.